WWF Super Nintendo (SNES) games – THE LJN DEFENDER!

WWF Super Nintendo (SNES) games – THE LJN DEFENDER!

My name is Matt…and I review retro games! Like anyone who’s into gaming on YouTube,
I’m a huge fan of the Angry Video Game Nerd and he’s one of my biggest influences, but
unlike a number of his audience…I enjoy most of those turds he rips apart, and that’s
why I now don the moniker of… THE LJN DEFENDER!!! Welcome to the LJN Defender Championship Federation
League Free Per View event! Mad Matt Ezero here in the 16 bit rainbow
arena to bring you the best in wrestling entertainment. We’ve got a great show planned for you tonight,
representing the golden age of early 90s WWF. Without further delay, let’s head ringside
for the first match. Super Wrestlemania came out in February 1992
and was developed, as would the rest of the trilogy, by Sculptured Software. Starting off with a very nice animated LJN
logo, followed shortly after with the Hulkster in iconic shirt ripping pose on the title
screen, Super Wrestlemania wastes no time in getting the player pumped up for the ruckus
ahead. Being that this is the first game in the franchise
during the fourth generation, it has the least options of the three, with the choice of One-On-One,
Tag Team, or Survivor Series. It also has the fewest difficulty settings,
with just Easy, Medium & Hard, and the smallest roster. The roster consists of the expected superstars
of the era, with a few oddball choices thrown in. The lineup is Macho Man Randy Savage, The
Undertaker, Jake “The Snake” Roberts, Hulk Hogan, Hawk, Earthquake, Animal, Typhoon,
Ted Dibiase & Sid Justice. With a few notable exceptions, this was every
early 90s WWF fan’s dream in a cartridge. The character select screen is accompanied
with renditions of each star’s theme song, and they all sound glorious on the SNES sound
chip. Once the match is setup, Mean Gene introduces
the athletes, providing added authenticity and making the player feel like they’re
participating in an actual Pay Per View. Graphically, all things considered, Super
Wrestlemania is fantastic! The sprites accurately depict the wrestlers
they’re representing, and the arena and its audience are simple, yet appropriate. They even included Bobby “The Brain” Heenan
as the commentator in the background. It’s little touches like that which show
Sculptured Software’s attention to detail, and I applaud them highly for it. With all of that said, this initial offering
isn’t as smooth as its descendants, and the animation can get downright choppy at
times, but it’s more than made up for with the sweet rasslin’ herein. Clotheslines, head butts, Body Slams…all
present in Super Wrestlemania. The controls are fairly straightforward and
by & large remain consistent throughout this multi-review. Y runs, A kicks, and B punches. X initiates a grapple, and this is where the
majority of the traditional moves are performed. In order to win the grapple, press any of
the four main buttons repeatedly until one of the signature moves is activated. The button that is mashed will determine which
move is accomplished. For example, mashing Y will result in an Irish
Whip and pressing X repeatedly will end in a Suplex. Track & Field veterans should be well prepared
for what Super Wrestlemania has to offer. For others, the constant barrage will prove
to be quite fatiguing on one’s digits, so it’s best to build up strength by starting
out on a lower difficulty. The grappling plays into the controls when
the characters are standing, but the functions switch when the situation changes. When the opponent is on the mat, X will begin
a pin, A stomps, B leg drops, etc. Not to mention ascending and leaping from
the turnbuckles, which involves pressing the D pad in the appropriate direction and A,
B, X or Y to bring the hammer down on the helpless prey. As for the different play modes, they’re
pretty self-explanatory. Tag team pits one dynamic duo against another. The moveset is nearly identical to that of
the One-On-One mode, except that pressing A near the other competitor will tag them
in. This can obviously be done at any time, but
it’s best to wait until the life bar on the first partner is almost extinguished. If the opponent attempts a pin, the idle NPCs
will come into the ring in order to stop the countdown. At this point, the computer becomes playable,
which is pretty cool, but getting carried away can easily result in a loss of the match. The Survivor Series mode, much like its namesake
Pay Per View event, features four on four tag team action. It’s really no different from the regular
Tag Team mode, except that all of the partners have to be pinned out, and the Select button
is used to switch between who is waiting in the wings. That about sums up all of what Super Wrestlemania
has to offer. It may be basic as a single player experience,
with limited replayability, but the co-op is a whole other story. Super Wrestlemania is a solid early WWF title
that provided the template for many future installments. Wow! What a contender! That will be a tough act to follow…but the
Super Wrestlemania story isn’t over yet. With more on this interesting development,
we now take you to our correspondent backstage. Thanks, Mad Matt. As I’m sure most of you are aware, the majority
of licensed games, of which Super Wrestlemania and its siblings belong, were and continue
to be released on all the current consoles of the day. I put the focus on the Super Nintendo versions,
as those were the only ones to feature the rainbow on the cart, whereas they were published by
Acclaim & their Flying Edge subsidiary on the Genesis. However, in spite of the different logos on the boxes,
the truth of the matter is that they were all put out by the same parent company. Much like Konami distributed games under the
Ultra imprint, so too did Acclaim purchase LJN in 1990 in order to get past the limitations on
yearly releases for the NES, and this continued into the 16 bit era. Now, with a few exceptions, the majority of licensed games on both consoles, with minor graphical and audio differences, were virtually identical. Surely the WWF titles would conform to
the normal practice of the time, right? WRONG! There are some pretty big differences. In the case of Super Wrestlemania, the Genesis
has a “WWF Championship” mode that is completely absent from the Super Nintendo. It basically functions as a story mode similar
to those featured in Mortal Kombat. The aspiring athlete takes on the rest of
the superstars in order to obtain the championship belt. If successful, all that is awarded is a single
screen with the belt and wrestler proclaiming them the new champion, followed by credits. It’s nothing special, but it does help flesh
out the lacking single player experience on the SNES. Another difference, that I don’t have specific
footage of, is that the Genesis supposedly incorporates signature special moves for each
individual. I found out about this after I captured my
footage of the Genesis Super Wrestlemania, so I can’t show specific examples. The last difference I’m going to mention,
and perhaps the most important of all, is the differences in the roster. To start off, the roster is actually eight
wrestlers, not ten. Included in the Genesis from the Super Nintendo are Macho Man, Hulk Hogan, and the Million Dollar Man. Filling out the roster are Papa Shango, Irwin
R. Shyster, British Bulldog, Shawn Michaels…and THE ULTIMATE F’IN WARRIOR!!! That’s right, the Ultimate mf’in Warrior. Anything with the Ultimate Warrior in it is
automatically the coolest thing ever, so the winner in this rivalry, as if there was ever any
doubt, is the Genesis. Back to you, Mad Matt. What an upset! Genesis really does what Nintendon’t! The Ultimate Warrior single-handedly snuck
in at the finish to take the belt! Nobody saw that coming! This is Pro Wrestling at its finest, lovely
audience! Oh, it looks like match #2 is getting underway,
but it has very big boots to fill. A little over a year later in June 1993 saw
the second installment in the LJN 16 bit trilogy, Royal Rumble, hit store shelves. It took everything that was great about its
predecessor, but added to and improved upon it. Besides the standard One-On-One and Tag Team
modes, the titular Pay Per View event is added, as well as a Triple Tag Team option. On top of that, the returning modes offer
more bang for the buck, with the inclusion of Brawl, where the referee is absent and
anything goes, as well as Tournament, which is similar to the Championship setting from
the Genesis Super Wrestlemania. Besides the omission of Hulk Hogan, the roster
is much more focused on fan favorites this time. Carried over from Super Wrestlemania are The
Undertaker, Macho Man, and Ted Dibiase. New additions are Tatanka, Crush, The Narcissist/Lex
Luger, Yokozuna, Shawn Michaels, Bret Hart, Mr. Perfect, Ric Flair, and personal favorite
Razor Ramon. Like I said, very fan friendly. Like with Super Wrestlemania, all of the signature
themes are featured and they sound great. Sadly missing from Royal Rumble are the pre-match
introductions from Mean Gene, replaced with a stock image with no flair, though it does
have plenty of Ric Flair, who looks hopped up on goofballs and/or on a homicidal rampage. Every man’s nightmare, indeed. The overall presentation is the same as Super
Wrestlemania, but with a new coat of polish. The main controls and the grappling mechanic
remain intact, only this time there’s a bar that shows the progress, which is a nice
addition. The Easy, Medium, Hard setting is replaced
with a 1-10 scale, but it seems no different than that of the initial entry. The biggest addition to the usual one-on-one
or tag modes is the inclusion of finishers, which are unique to each character, such as
the Razor’s Edge. The finishers are fairly easy to pull off,
involving some variation of pressing R when an opponent is on the ground or groggy. My personal favorite new feature is the Brawl
mode, where there are no rules, and if someone wants to stay on the outside of the ring and
bash their opponent in the skull with a steel chair, they can do so to their heart’s content,
or until the life bar is emptied. Illegal moves such as the eye gouge and choke
are unlocked, which are performed via the L and R buttons respectively. Of course, these are available in the regular
matches…but only after the referee is knocked out cold! You know what…I take it back. This is much more fun! Yeah, take that you stupid ref! Trying to tell me what I can & can’t do,
I won’t have it! If only I could choke right now, you’d be
Wayne Brady’d quicker than the brown fox jumps over the lazy dog! As for the other new modes, the Triple Tag
Team is similar to the Survivor Series setting of the first one, with two teams of three
members duking it out to see who’s the victor and Select again being used to cycle through
the partners, but the Triple Tag Team differs in that only one pin is needed for victory. The Royal Rumble itself should need no description
for even novice WWF/WWE enthusiasts, but for those who are unaware, the match begins with
two athletes in the ring at the start, and as it progresses more juggernauts pile in,
with six being the max at one time. The goal is simple: toss out all of the opponents. This is accomplished via the grapple into
the Irish Whip. If done at the right time, when the opponent
is fatigued and near the ropes, the winner of the grapple will toss the loser over the
ropes and outside the ring. With a twelve person roster, winning the Rumble
in the game is a lot easier than doing so in the typically 30 person Royal Rumble Pay
Per Views, but I still felt accomplished when I lasted until the end to throw out the last
man. That pretty much sums up SNES Royal Rumble. As for the Genesis differences, the only ones
that I noticed are in the roster. Both the Super Nintendo and Genesis have 12
man rosters, but they only share Macho Man, Lex Luger, Shawn Michaels, Razor Ramon, Bret
Hart and The Undertaker in common. The rest of the Genesis roster is IRS, Papa
Shango, The Model, Crush, Hacksaw Jim Duggan, and the one & only Hulk Hogan. I may be a Genesis guy, but in the battle
between the two consoles on Royal Rumble, I’ve got to go with the Super Nintendo. All of the other features are exactly the
same, but I just prefer the SNES’ roster. Sorry Hulkster. Well, whatta you know! Royal Rumble had quite a few tricks up its
sleeve after all. In spite of lacking any Warrior spirit, this
newcomer put on quite a show. Give it up for Royal Rumble, ladies and gentlemen! We’ve still got one more fight lined up
for you tonight, and it makes for quite an explosive finale. I now give to you…WWF RAW!!! About a year and a half after Royal Rumble
in December of 1994 came the last of the LJN published trilogy, named after the USA Network
Monday night show. Once again, it’s another case of sticking
with the winning formula, but adding further to it. The modes featured are a combination of the
two predecessors, with the standard One-On-One, Tag Team, Survivor Series, and Royal Rumble
returning, but with two brand new options: Bedlam and Raw Endurance Match. Bedlam has all four wrestlers in the ring
simultaneously. The referee is present, but again, all it
takes is a good punch to the chops for some choke hold fun. The Raw Endurance Match is a lot like Survivor
Series, with six characters on each side. The difference is that there are no tags and
the next partner only comes in when the previous one is pinned. After six pins, the match is over. Raw retains the look and style of its kin,
but it feels faster paced to me. The controls are largely the same, with grappling
being as important as ever and finishers being retained from the Royal Rumble. The most groundbreaking inclusion was the
support, via the appropriate accessory, of four player mayhem, paving the way for the
WCW titles of the next generation. I can’t show you footage of this, since
I don’t own a multi-tap. Just imagine that all four characters on the
screen are being controlled by me and three other people. The roster this time around consists of Bret
Hart, The Undertaker, Yokozuna, Bam Bam Bigelow, Razor Ramon, Lex Luger, Doink, Shawn Michaels,
1-2-3 Kid, Diesel, Owen Hart, and Luna Vachon, the first female to be featured in a WWF game. If I could sum up Raw in one word, it would
be… extreme. Besides the new options and the extra arsenal
around the ring, the difficulty took a noticeable spike. The preset level is much tougher than the
default on the previous releases. At 5 on Royal Rumble, I was able to get through
the titular event without breaking a sweat. At 5 on Raw, I was barely able to progress
in the Tournament. It doesn’t help that the A.I. is much smarter
than the previous two, and they’re always moving around the ring and hard to confront. I decided to crank it up to 10 for a laugh… and I got my ass handed to me in less than two minutes! Once I tucked away my pride and notched down
to 3, Raw became easier, but retained quite a challenge. Good luck to those who want to finish the
Tournament, as its difficulty is unchangeable. The last major addition left to address are
the mega moves. Like the finishers, each character has their
own individual mega moves, but they aren’t simple “press R when an opponent is on the
ground” operations. The mega moves involve a sequence of button
combinations akin to a Mortal Kombat Fatality. I’m by no means a fighting game whiz, but
I was able to pull off a few of these… with the assistance of an FAQ. They’re completely silly, and feel more
cartoonish than reality…but it’s cool to see Owen Hart whirl around the ring like
a tornado or Bam Bam psycho crusher from side to side. I’ve never seen that on Smackdown. WWF Raw took everything that was great about
its older brothers and combined it into one awesome cartridge then twisted the dial to
11. The only thing keeping Raw from being a perfect
wrestling game is the exclusion of the Ultimate Warrior. Yes, I know…he wasn’t affiliated with the company
at the time, but still…that would have been amazing. As for the Genesis differences, as far as
I can tell…there are none. This is the first and only time that the rosters
were the same on both consoles, so the whole Raw experience is offered either way. As for the overall winner between all six
competitors, the only way to determine that is in a no holds barred free for all! There you have it, folks! Despite tough early competition, the young
upstart rises above, in insurmountable odds to claim the belt! Bravo, WWF Raw! What an amazing performance! You only get excitement like that on the LJN
Defender Championship Federation League Free Per View Extravaganza! This is Mad Matt Ezero, signing off until
next time, when the veteran Cygnus Destroyer takes to the mean streets to tackle one of
his favorite franchises on the Sega Genesis. See you there for plenty of brawling action! Goodnight!

100 thoughts on “WWF Super Nintendo (SNES) games – THE LJN DEFENDER!

  1. I wish I could remember exactly which one had the invincible bucket of endless death. Oh never mind I guess it was Raw

  2. I came here because I saw the intro in a cringe compilation. Wasn't disappointed. One thing he says bothers me, though. Yes, I'm "into" gaming, and yes, I watch videos on YouTube, but neither of those things means I'm a fan of AVGN, because I most certainly am not.

  3. Me and my brother loved wrestling so much back when this game came out so we played the heck out of Super wrestlemania for the snes. I tried going back to play it about a year ago with a friend and geez is it terrible. I feel like i'm gonna have a stroke 30 seconds into each match because of the constant button mashing speed battles when you get into a grapple. It is extremely funny watching your buddies try super hard to press the buttons faster than you. Me and my buddy were pretty equal in button pressing speed so the grapple matches would last for up to 30 seconds it felt like and this is exhausting lol.

    Thats really cool that you can choke eachother only after the ref is knocked down in royal rumble. I never noticed that as a kid.

    I definitely think wrestling games peaked on the n64 when they came up with simplified controls and eliminated the button mashing aspect. Atleast all of these from this video are WAAAAAAAAAY better than super natsume wrestling for the snes.

  4. there are a few more wrestling games they made if you would look at them i'd be very happy WWF WrestleMania Challenge WWF Superstars WWF Superstars 2 WWF WrestleMania: Steel Cage Challenge i have heard they did rage in the cage for sega c.d. but i can't confirm that but even if it's not ljn it's like these except it has a cage and i could be wrong but i think it is acclaim who made it and you said you plan to look at wrestlemainia the arcade game you gotta look at the sequel WWF in Your House then

  5. I just always when they would try to have attention to detail but than have the big wwf logo in the middle of the ring I never seen that have you? I remember I got the hasbro wwf ring for Christmas andmy father put the giant wwf decal on I was super pissed off!!!

  6. in the one menu screen for royal rumble game where they show the crowd from wayyy up at wrestlemania six I'm in the photo!!! no joke that screen shit has been shown a lot for some reason !

  7. i found a wrestling game worse than mirco league wrestling i didn't think that was possible Interstellar Wrestling League it's for the hyper scan i don't think i have seen footage of any of the 5 games released for it online

  8. i had genesis with wrestlemani and steel cage for game boy. I liked them for short bursts as a kid but they sucked after an hour. The ultimate warrior did a move where he would dance or stomp and do a diving shoulder as his finisher. So like u said there were finishers. Hogan did a leg drop,shango did a shoulder breaker, Shawn did a suplex thing he did before sweet chin music, and idk the others.For years I remembered that as the ultimate warriors finisher and shawn weird suplex cuz of that game

  9. Matt, I'm travelling around the world and this is the first time I've had unlimited internet since September so I've been binge watching your show to catch up. Thanks for your hard work mate I absolutely love your channel! It's nice to see someone else love Streets of Rage as much as me! Would you ever consider reviewing Streets of Rage Remake. I know it's not an official release but the love and dedication that went into it makes it just as good as the originals. Thanks again my friend.


  10. Found your channel at random your hilarious and really entertaining. Keep it up man. Definitely subscribing.

  11. Interesting videos! As someone who played all three of these games (and I owned one – Royal Rumble) on the Genesis, it was nice to see your thoughts on these. Though you did kind of neglect to mention three things that did stick out in my mind.

    1) WWF Raw had wrestlers that had different attributes. The 1-2-3 Kid for example, moved faster than anyone else in the game, whereas characters like Diesel or Undertaker would do more damage with a given attack. Part of why the game feels faster is that some of the characters literally ARE faster!

    2) There was a 32X version of WWF Raw, which actually featured a 13th (…how ominous) playable character if you put in a button code. It is, sadly, not the Ultimate Warrior, but it IS one that is worthy of mention – if only because it's the only time (AFAIK) this particular character made an official appearance in a wrestling game ever – and would be of greater fame(?) as another "character" entirely. I won't spoil it, in case for some reason you feel like doing a followup video on those two games, but those who really want to know can simply google it up. 🙂

    3) Most importantly – you actually skipped an entire game period! The Sega CD (Yep… time for you to shell out for a 32X AND a Sega CD, unless you decide to go the lovely route of emulation) had "WWF Rage in the Cage," which had not only had the largest roster of any of the games using this engine (20 in all), but a good chunk of them (six, if I'm counting right) were never in any of the other games in the series! And of course, since this was the early 90s, FMV and CD audio were the big thing – you got some video footage of wrestlers doing their finishers, as well as introductions by Howard Finkel that would blow away the ones from Super Wrestlemania – complete with taunts by the wrestlers! Sadly, no "real" ring music – just synth ones – but all in all it wasn't a bad little game for its time.

    I enjoyed this review. I'd love it if you ever did do that followup, but it was a nice trip down memory lane regardless. And for what it's worth, yes, I'd put WWF Raw on top, even over Rage in the Cage.

    Maybe someday, someone'll hack the games and create one off this engine with everybody, Ultimate Warrior included. A guy can dream…

  12. you can do the royal rumble in 12 seconds if you stay on the opposite side of the ring snd toss them up when they run towards you. then go to the other side and repeat.

  13. Man how did you get my favorite wwf announcer Mild-Mannered Matt- "the idiot who doesn't know what good good games are" to appear on this video????

  14. WWF Raw is pretty good, and it will hopefully never appear in some list of reasons why LJN is bad. In many ways, it's similar to the THQ wrestling games on N64. The main difference is that they handle their grapples differently.

    In LJN wrestling land, you have a better chance to win a grapple if you initiate it (iirc). The success/failure of your grapple is also influenced by other factors like how much health your opponent has or how "strong" the move you're trying to pull off is. You'll need to press buttons much more quickly if your opponent is still strong.

    In AKI/THQ wrestling land, you'll always win the grapple unless your opponent manages to reverse it. Success/failure of a reversal is determined by your timing and how much Spirit/Attitude you have. On the higher difficulty levels, you generally need to weaken your opponent with weak moves to pull off strong moves without getting countered.

    One thing that I like about WWF Raw is that you can't use your finisher until your opponent's health is low, and if you do it right, it'll drain completely their energy and prevent them from kicking out. That's more reflective of how pro wrestling matches are scripted. In the THQ games, you may wind up doing your finisher two or three times before getting your opponent weak enough for a pin.

  15. This video is great but schness (SNES) and fack (faq) had me rofl. I always said Super N E S. Thanks for trip down memory lane.

  16. Great video. I'd like to see one with the differences between the N64 and PS1 wrestling games. Especially WCW Nitro. Lol

  17. i totally love the thug-of-war LJN wwf games, specially royal rumble, the second ever wrestling game i ever played and owned (i still have my copy, indeed, along with the entire wwf snes collection and few more wrestling games. Oh, and by the way, the first one i bought was WWF wrestlemania. the arcade game 😛 ) but every game has his own type of charm, even NES' king of the ring and rage in the cage, which sadly was a sega mega cd exclusive.

    nice vid, bud 🙂

  18. Matt, oh man, there were so many wrestling games on SNES! You left out a different WWF one that I own; WWF Wrestlemania: The Arcade Game on SNES. CGR Undertow did a review awhile back. I think it actually looks better than any of these ones too. https://www.youtube.com/watch?v=q7n18IZJGX4

  19. Hey. I still play Raw with a buddy of mine. Fun little gem. I remember getting a used copy from a Blockbuster 20 years ago. I just wanted to say you do an awesome job with your videos. Keep up the great work. Your channel has quickly become one of my favorites. I'm glad I subscribed to it 🙂

  20. first video of yours I've watched and I will say you are doing a great job looking at the positives. hats off to you sir and of course 🖒🖒👏

  21. Um, i know Mean Gene was in WWF at the time but in these games I am fairly certain the announcer in the ring is Howard Finkel as Mean Gene only did backstage interviewa

  22. Made some good points about Sega's version of Super Wrestlemania compared to Snes. The SNES version could've been cool but it needed Finishing Moves aaaaannnnd THE ULTIMATE WARRIOR!!!!! for that to happen.

  23. Channel Owner: "An idiot that doesn't know what good games are…" Heh,funny…it isn't true though,otherwise,I would be the called the same thing for liking Shadow The Hedgehog (the game,of course)

  24. Great video like always but incomplete how could you forget wwf rage in the cage for sega cd it needs to be here, in this showdown.

  25. Hi,
    I love this old school Wrestling Games, this was the time when I watched it.
    I own the first twi games for SNES. Unfortunately I don't own the RAW game.
    Great Video 😉

    Andre 😉

  26. As a Wrestling fan since a kid i loved my Wrestling games, I only had the first Super Wrestlemania on Snes but played the hell of it, between that and the classic Pro Wrestling on NES i was well served.

  27. Love your content dude.
    Man your strange looking tho.
    No offense intended, as u can see I'm no looker . This profile picture is my real face. 🤣

  28. You said there were six competitors(games) but announced the winner as two games which are the same. So basically there were only 3 competitors.

  29. Raw is TRULY a game that is still fun even years after it's release and through all the reality based games I still play it nearly 3 times a week to this day!!!

  30. Haha, I played these games all on the Mega Drive (Genesis) although I at least played Super WrestleMania on both systems, I remember enjoying Royal Rumble and RAW much more though, and the Undertaker's theme? I definitely prefer the Mega Drive (Genesis) renditions it really suits the Sega sound chip. I definitely need to play the SNES versions of Royal Rumble and RAW though, again fantastic review of wrestling games that helped to shape my childhood.

  31. I agree with all most everything you said there as being a WWF/ wwe fan I much prefer the SEGA Mega Drive version of super WrestleMania as it's got a little bit more to offer with going for the WWF WWE title and each wrestler has there own finishes and the bonus point like you said the ultimate warrior nuff said lol only thing it lacks from the SNES version is the graphics are much better and is more roster to choose from all in all it would definitely like the SEGA Mega Drive / Genesis version for me despite the absence of the graphics but the Royal rumbles I did like the SNES version probably because I played that more I never had much time to play the Mega Drive Genesis version raw was not bad but was not really a big fan of them and I never played that WrestleMania arcade games on either console I don't know if it's true but I here there's a few more wrestlers on the Megadrive Genesis then to the SNES console

  32. Super WrestleMania on Super NES is indefensible. No tournament mode? No way to select your opponent? Unless you have a second player, the game is completely pointless. You fight one randomly selected CPU opponent (Hint: It's always Typhoon) and then you go back to the title screen.

  33. Owen becomes the Whirling dervish with his Mega Move and let's be honest, It's hilarious to see him spinning around the ring.

  34. Cygnus, just wanted you to know that you inspired me to go on ebay and purchase all of these games, with the exception of the genesis version of Raw ( I prefer the SNES version) , a few days ago. They all arrived today and man, the memories! I'm a huge wrestling fan and my buddies and I played the hell out of these games back in the day. Major, major soft spot for these games! !

  35. Right as you are pointing out that the Genesis version of Super WrestleMania has finishing moves which you can't show specific examples of, Hulk Hogan does a leg drop.

  36. The Sega Genesis 32X Raw was the best of them. It had Kwang as an exlusive wrestler plus had new fancy pins added. So Sega wins Raw you also failed to mention the Steel Cage Challenge on Sega CD which also was a great game in the series. It was more than a trilogy. I say Sega won the contest cause Hulkamania, Ultimate warrior with finishers, and Sega CD gave most the Royal Rumble roster back to sega from Royal Rumble SNES. added 2o wrestlers.

  37. Just found the Cygnus Destroyer after a rabbit hole in my nostalgic videos brought up an LJN Defender episode.

    I was a bigger fan of the WCW NES wrestling game. It seemed to be of better quality and allowed one to pick their moves.

  38. I have the SNES versions of Super WrestleMania and Royal Rumble. I really like those games. I’m also trying to get my hands on a copy of WrestleMania: The Arcade Game for SEGA Mega Drive.

  39. I assume that you’re a big Ultimate Warrior fan? Personally, I’m more of a Hulkamaniac and Creature of the Night (Hulk Hogan & Undertaker).

  40. these games were unplayable on 2 players… with both player mashing their buttons to do the moves on each other , nothing would happen, no matter how fas you hit your buttons, the meter wouldn't move if the other player was mashing them too…. so basically on two player you were reduced to simply punching and kicking each other.. .. how this got through testing I don't know.

  41. Crazy how they didn't include finishers. Vince should've let the Wrestlefest creators create the console games

  42. nice vid!
    just something to add; aside of regular genesis version there's also a 32x version were aside of the polishing somehow the graphics it also adds Kwann to the mix. Finally, there's Rage in the Cage for the SegaCD, which had more wrestlers, steel cage mode and FMV intro/finishing move showcase, but lacks of any other non-single mode.


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